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<p><font size="3"><b>Customizing SV5</b></font></p>
<p>There are many areas of customizability available in Solar Vengeance 5.&nbsp; 
This page describes how you can customize aspects of the game to your personal 
preference.</p>
<p><b><font color="#FFFF00">Scenarios and Brains</font></b></p>
<p>You can program your own custom Scenarios in SV5 using the C# programming 
language, and extending the base Scenario class.&nbsp; Scenarios control not 
only the game map, but can also define their own custom victory conditions, and 
can execute events in the game on an <a href="Impulses%20and%20Movement.htm">
Impulse</a> by Impulse basis.&nbsp; Read the
<a href="Scenario%20Programming.htm">Scenario Programming</a> topic for detailed 
information.</p>
<p>&quot;Brains&quot; are computer AI opponents that can assume the role of Star Lords in 
single or MultiPlayer games.&nbsp; You can program your own Brains in the C# 
language.&nbsp; See the <a href="Brain%20Programming.htm">Brain Programming</a> 
topic for details.</p>
<p><b><font color="#FFFF00">Game Images</font></b></p>
<p>The images used to represent Wormholes, StarShips, and the background 
starfield and nebula can be swapped out with your own images.&nbsp; Look in the 
&quot;Images&quot; folder under the main SV5 install folder to get an idea of the format 
of these images.&nbsp; You will quickly see how you can provide your own 
alternative graphics sets to customize the look of the game.</p>
<p><b><font color="#FFFF00">Game Sounds</font></b></p>
<p>You can swap out all of the sounds that SV5 plays during the game.&nbsp; Look 
in the &quot;Sounds&quot; folder under the main SV5 install folder.&nbsp; This contains 
all of the WAV files played in the game.&nbsp; To swap a sound, replace it with 
a different WAV file, but be sure to rename your file to match the WAV you want 
to replace.</p>
<p><b><font color="#FFFF00">Line Colors and Styles</font></b></p>
<p>You can modify the color, transparancy level, thickness, and style of the 
lines and circles SV5 draws to represent StarShip orders and Radius of StarShip 
effects.&nbsp; To do this you must add new lines into the SVSettings.txt file, 
which contain user settings for the game.&nbsp; You can locate the game in your 
local user data folder for SV5, search your computer for the file SVSettings.txt.</p>
<p>The items that can be modified are listed below.&nbsp; To change an item, add 
a new line to the file that represents a color/style in the following format:</p>
<p>ItemName=Alpha,Red,Green,Blue,Width,Style</p>
<p>Where ItemName is one of the items you can modify(listed below).&nbsp; Alpha 
represents the transparency of the line (0=fully transparent and 255 is fully 
opaque).&nbsp; Red, Green, Blue are the levels of intensity in each primary 
color (0-255).&nbsp; Width is the thickness of the desired line, in pixels.&nbsp; 
Style describes how the line can be drawn, and can assume the values of Solid, 
Dot, Dash, DashDot or DashDotDot.</p>
<p>Items that can be changed</p>
<p>ColorMove: The line drawn when StarShips are given the Move order.<br>
ColorEscort: The line drawn when StarShips are given the Escort order.<br>
ColorPatrol: The line drawn when StarShips are given the Patrol order.<br>
ColorTarget: The line drawn when StarShips are given the Target order.<br>
ColorDefend: The line drawn when StarShips are given the Defend order.<br>
ColorRepair: The line drawn when StarShips are given the Repair order.</p>
<p>ColorScanner: The color of a ScanShip or StarSystem's Scanner Range.</p>
<p>ColorBeam: The color of a BeamShip's Beam Range.<br>
ColorDetector: The color of a CloakDetector's Detector Range.<br>
ColorCommand: The color of a CommandShip's Command Range.<br>
ColorSpy: The color of a SpyShip's Scanner Range.<br>
ColorStarTillery: The color of a StarTillery's Range.</p>
<p>This example changes the target lines to solid red:</p>
<p>ColorTarget=255,255,0,0,1,Solid</p>

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